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Tuesday, August 23

  1. page home edited ... Finding Games for Digital Literacy Curriculum Integration Resources {six-elements-wide.jpg…
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    Finding Games for Digital Literacy
    Curriculum Integration
    Resources
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    Resource

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    4:05 pm
  2. page 4. Curriculum Integration edited ... Student's year-long work of digital tools and digital citizenship in all their classes is refl…
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    Student's year-long work of digital tools and digital citizenship in all their classes is reflected in their own Digital Portfolios. The portfolios are created by the students in Google Slides. The point and badge system described below could be integrated into their Digital Literacy learning goals for the portfolio to introduce a motivational gaming element.
    Badges for Digital Literacy
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    Literacy, etc.). One of our goals for the portfolio is for students to feel invested in using the digital tools and concepts we talk about throughout all their subject areas. Creating a
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    Literacy Badges I've developed and criteria
    Digital Literacy Badges and Criteria
    Resources:
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    4:04 pm
  3. page 4. Curriculum Integration edited ... Badges for Digital Literacy Point systems and badges is a gamification concept that I believe…
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    Badges for Digital Literacy
    Point systems and badges is a gamification concept that I believe could be a good fit and motivator for Digital Literacy. We have 6 major units in the DL curriculum: Digital Citizenship; Google Apps Organization and Productivity; Web Evaluation and Research; Presentations; Copyright, Fair Use and Citing Sources and an overarching lesson on setting SMART Goals (students set goals in each area). Students create a year-long portfolio to showcase their work with examples of work in each of these areas. The examples are drawn from their work in all their classes (e.g. Social Studies, World Language, Art, Digital Literacy, etc.). One of our goals for the portfolio is for students to feel invested in using the digital tools and concepts we talk about throughout all their subject areas. Creating a portfolio in the beginning of the year and working out in throughout the year is an opportunity for them to be invested in the process of their growth - process, something that was touched on in one of the videos. After reading and viewing gaming and gamification resources I think that it would be effective to add a badge/point component to the class that awards student badges that can be included in their portfolios.
    Challenges that may come from adding Badges.
    Adding
    Here are the badge/points gaming component will be integratedDigital Literacy Badges and I hope will be a way to motivate under performing students. The biggest challenge is creating how it will all work, e.g. what will earn points. For example, what will earn points in each area. How will they applycriteria for the badges? Will I use an online badge system like Credly. (https://credly.com/)
    b) I still need to give grades because of our grading system
    earning them:
    Digital Literacy Badges
    and report cards. I may need to have the point system and badges run parallel to what is graded.
    c) I need to design the badge or badges. I may have a unique badge for each area - or use existing badges. I might use a generic badge this year but give students an extra credit opportunity to design badges next year!
    Criteria
    Resources:
    Readings:
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    3:58 pm

Sunday, August 7

  1. page 4. Curriculum Integration edited ... Game Focus (Lesson plan, unit plan or curriculum plan) ... it’s important toprotect to p…
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    Game Focus
    (Lesson plan, unit plan or curriculum plan)
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    it’s important toprotectto protect your digital
    Understanding copyright and fair use and how to give appropriate credit.
    Goals/Standards
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    5:14 am
  2. page 3. Finding Games and Games for Digital Literacy edited ... Game: Digital Literacy Crossword Puzzle Link: http://mass.pbslearningmedia.org/tools/puzzle/p…
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    Game: Digital Literacy Crossword Puzzle
    Link: http://mass.pbslearningmedia.org/tools/puzzle/preview/dog6840/
    Description: In this role playing game, the student takes on a character that has choices as they learn about being a good digital citizen. Some of the choices don’t impact the game but are just fun (e.g. choosing a color). This is
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    all teachers. This crossword puzzle uses key words and definitions from the Digital Literacy study guide for our pre-post assessment.
    Cost: Free
    Use Ideas: Provides students familiarity and practice with Digital Literacy term definitions.
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    Game: Webonauts Internet Academy
    Link: http://pbskids.org/webonauts/
    Description: This crossword puzzle uses key words and definitions fromIn this role playing game, the Digital Literacy study guide for our pre-post assessment.student takes on a character that has choices as they learn about being a good digital citizen. Some of the choices don’t impact the game but are just fun (e.g. choosing a color).
    Cost: Free
    Use Ideas: A review or support to learning about digital citizenship and responsibility. I will provide it as extra credit, or optional extra activity
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    5:14 am

Friday, August 5

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    Finding Games for Digital Literacy
    Curriculum Integration
    Resource {six-elements-wide.jpg}
    Resources
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    8:39 am
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    Finding Games for Digital Literacy
    Curriculum Integration
    Resources
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    Resource {six-elements-wide.jpg}

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    8:38 am
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